Dungeon Drops Dev Diary

Sunday, 4th May 2025

 

  • So much for quickly "implementing a new door system", but now it is FINALLY done and players are in for a treat. After you reached your goal to unlock the next level you can decide to keep playing and even skip the exit door to get one with a better bonus.
    What a risk.
    What a reward.

 

 

What a weekend,

Marcipu

 

Thursday, 1st May 2025

 

  • Implementing a new system on how to finish a level without having to die after reaching the different levels' goal.
    There will be a door that spawns on a block, which you can use, but if you decide to ignore it, eventually other doors will spawn, that might double your Lira or Nazar.

 

  • Door drawing and animating done.

 

 

This is shaping up nicely,

Marcipu

 

Wednesday, 30th April 2025

 

  • I think I have had a nice idea for stages through which people can earn the Items to activate the fruits on the background tree and started implementing it.

 

  • Did some Sprite work on those pesky numberplates for level selection.

 

 

Quite a busy weekend,

Marcipu

 

Sunday, 27th April 2025

 

  • Revised the block drop algorithm, so it should be way less likely now that a block drops 2 consequtive times in the same "column"

 

  • Fixed my ingame font so the numbers look way more crips now

 

  • I also applied these changes to the Demo and updated the build, it should be more enjoyable to play now

 

  • The lava stages and ideas are coming along nicely. I put stage 8 into the game today.

 

 

Quite a busy weekend,

Marcipu

 

Friday, 25th April 2025

 

  • The Demo is now available for download on the Steam page, hooray!!! (Had a lot to do in my "real" job this week and besides that some things to adjust in the steamworks, but I hope people will enjoy the demo and get a nice taste for the full game)

 

 

Please feel free to try my game's demo,

Marcipu

 

Monday, 21st April 2025

 

  • Prepared the Steam Upload for my Demo and sent it in for review. I hope it will get greenlit and be playable for everyone on the 28th of April.
    Since I am quite new to all these Steam things it took me several hours to do fill out all the necessary pages and configurations, but I hope everything is in order.

 

 

Burning that 4:00 AM oil,

Marcipu

 

Sunday, 20th April 2025

 

  • Put together a "How to play" screen that shows before loading levels, where you can see what you need to press.

 

  • Finished the Demo Build.

 

 

 

 

Had a nice Easty visit to my parents' place,

Marcipu

 

Friday, 18th April 2025

 

  • Finished the intro cinematic.

 

  • Added unique icon for Desktop and Taskbar.

 

  • Added Savefile encryption. So no more cheeky, sneaky giving yourself 1000000 Lira.

 

 

 

 

What a day,

Marcipu

 

Thursday, 17th April 2025

 

  • Started working on the intro scene.
    Looks like our prince is in trouble!

 

 

Animation should follow tomorrow,

Marcipu

 

Wednesday, 16th April 2025

 

  • Introducing: The fiery fella. He is jumping back and forth between his lil lava pools.

 

  • Noticed, that I accidentally spawned many instances of backgrounds on top of each other this whole time, but got to fix it, improving performance.

 

The Lava stages are coming along nicely,

Marcipu

 

Tuesday, 15th April 2025

 

  • Background traps are now working, with the first inclusion being the rotating flame.

 

  • Jumping and attacking sound effects now in the game.

 

Got a lot done today,

Marcipu

 

Monday, 14th April 2025

 

 

  • Added stage 8. So many things to do in the apartment, I barely got any sleep.

 

Mondays...,

Garfield

Sunday, 13th April 2025

  • Added the tea healing item. After rethinking only being able to slowly regenerate tea health with the double tea pot, now sometimes a small tea glass drops to regenerate a small chunk of health.

 

  • Finally added a pause menu.

 

  • Drafted ideas for traps that actually are positioned on the moving background

 

 

 

Sunday greetings,

Marcipu

Saturday, 12th April 2025

  • Added a new item, the tulip. Makes it so items drop more often, very nice.

 

  • Generally improved item drop timing mechanics.

 

 

Thanks for checking in,

Marcipu

Friday, 11th April 2025

My website went live today (my very first one, hooray).

I wrote my first entry yesterday actually, as you can see further down.

As I try to keep it brisk, I will now jump back to working on the game and thank you for your support.

 

Have a good one,

Marcipu

Thursday, 10th April 2025

This is my first entry and I thank you very much for having a peek at my site.

Today my Steam Page went live and I am very excited that people can now see the first game I plan to publish.

Over the next months I hope to keep you updated on the development progress of the game, so have a look from time to time.

 

Greetings,

Marcipu

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